Last week TV 2 Denmark were on air from our hybrid real/unreal studio. The graphics where mostly done in vanilla Unreal Engine, with 2 Mo-Sys Engineering Ltd Startrackers using VPPro. One on Steadicam, and one on a Technodolly crane. Unreal Engine and Vizrt graphics were all controlled by Erizos Studio.
We built a studio where one end was real, and the other end was recreated in Unreal, to allow for virtual camera storytelling inside our building. This put the ambition for photorealism very high in the graphics, since we had a “real” scene to compare with all the time. A comprehensive control template was set up, allowing the operator to create stories with both timed camera animations, handpicked results graphics with live data, and much more. All graphics were controlled by just one person.
The virtual camera feature was implemented so the cameraman retained control of the crane, so he was able to maneuver while flying around, dictated by the template operator.